TFT Luck

Did you really roll bad?

TFT Luck grades your shops after every ranked Teamfight Tactics game, then shows you the receipt: every roll-down, what you were going for, and the odds of seeing it go that way.

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The post-game card: a C+ luck grade titled Ran Bad, with an A- early game, a D- level 8 roll-down, and Ahri 2-star at 5-5.

How it works

1

Play as usual. TFT Luck stays out of the way during the game. It notes each shop you're offered in the background.

2

Game ends, card appears. One letter grade for your shop luck, plus your early game, your key roll-down, and when your carry hit.

3

Open the receipt. See why it's that grade: each roll-down, the units you were looking for, how many were left in the pool, and how often shops go that badly or that well.

The grade explains itself

No black box. The card says which part of the game decided the grade and why: your carry against everything else you wanted, in plain words and real numbers.

The luck score is calibrated: over many games the average sits at 50 out of 100, so an S really is a lucky game and an F really is a rough one.

The card's details: Your 5-1 roll-down was a brutal lowroll. Ahri, your carry: 2 of 2.7 expected. Your luck: 37 out of 100.
A timeline of the game's luck from 2-1 to level 9, with the 5-1 roll-down graded D-: nothing of 1.9 expected copies, only 7% of roll-downs go that badly.

Your whole game, one line

Follow your luck from 2-1 to the end. The luckiest shop and the driest stretch are marked, and every roll-down shows the units it missed, how many were left, and how many sat on other boards.

Your history keeps building, so you can tell a bad streak from a bad habit.

Every unit, on its own line

See how fast you hit each unit in your comp, compared with every way your shops could have rolled. Ahri at 93% means that in 93 out of 100 games, your shops would have found her 2-star by then.

So you know exactly which unit let you down, and which ones came right on time.

Your core: how fast you got each unit. Ahri 2-star at 5-5, slower than 93% of games; Zyra at 4-5, 50%; Sett at 5-6, 25%; Amumu at 4-5, 16%; Karma at 2-7, 62%.

Built for after the game

  • Post-game only. Nothing is shown while you play: no overlay, no tips, no live odds, no instructions.
  • No scouting. TFT Luck never tracks or shows what your opponents are doing during a game.
  • It doesn't play for you. It looks back at shops you were already offered, to help you understand your results game over game.
  • Your games, your choice. Games are saved on your PC, with no account. You can choose to share them, anonymously, to help make the grades fairer, and turn that off any time. See the privacy policy.
  • Free. The app is free, with ads shown only in the app's own window, never in the game.